Playing pieces (pawns) are small, colored plastic automobiles which come in six different colors (red, blue, white, yellow, orange, and green), and each pawn has six holes in the top in which the blue and pink "people pegs" are placed throughout the game as the player "gets married" and has or adopts "children". The board also contains small mountains, buildings, and other similar pieces, making the playing area three-dimensional. The game consists of a track, on which players travel by spinning a small wheel with spaces numbered 1 through 10, located in the middle of the board. In 1960, the one hundredth anniversary of the game, the form of the game now known as The Game of Life, was introduced, designed by Reuben Klamer. A player could gain fifty points toward this goal by reaching "Happy Old Age" in the far corner, opposite "Infancy" where one began. The object was to land on the "good" spaces and collect 100 points. The game board was essentially a modified checkerboard. īradley's game did not include dice, but instead used a teetotum, a six sided top (dice were considered too similar to gambling). Ives in 1843, it had a strong moral message. Like many games from the 19th century, such as the The Mansion of Happiness by S.B. The game sold 45,000 copies by the end of its first year. This was the first game created by Bradley, a successful lithographer, whose major product until that time was a portrait of Abraham Lincoln with a clean shaven face, which did not do very well once the subject grew his now-famous beard. (You can still move your wheelbarrow 6 spaces and continue to buy chickens on this and future turns, but your chickens will not count as completing your garden until they are safely back).The game was originally created in 1862 by Milton Bradley as The Checkered Game of Life. These can be retrieved by throwing a 6 on future turns. ‘Fox’ – put any chickens you have into the safety of the chicken coup (excluding any in the wheelbarrow), in one of the 4 small green squares in the middle of the board nearest your garden. If nobody owns the garden, or the trespasser does not own any crops, no fine is paid. The fine is 1 fruit or vegetable token of the garden owner’s choice. ‘Trespassing Keep Out’ – you must pay a fine to the player who owns the garden you have landed in. (The same rule applies if you pick up an ‘Allotment for Rent’ card from the ‘Green Finger’ pack). ‘Allotment for Rent’ – pick up an Allotment card and place it next to your garden. In order to collect all the fruit, vegetables and ‘Garden Extras’, you will have to rent an allotment on which to put them, so if you get the chance, it is worth renting as soon as possible. Every time you pass GO, pick up 2 haybales. Note: As you can make a profit it is worth buying extra stock although you only need 1 of each animal to win. If you sell to the ‘Green Bank’ you will get 2 haybales for a chicken and 4 haybales for a pig. Chickens cost 1 haybale, pigs cost 2 haybales. ‘Animal Market’ – you can choose to buy 1 type of animal from the ‘Green Bank’. These cost 2 haybales but can only be sold for 2 haybales (no profit). You may also purchase one “Garden Extra” (beehive, greenhouse or wind turbine) if you have an allotment. You are not allowed to keep more than 2 of each crop. You may also sell 2 crops to the ‘Green Bank’– these must be different to the ones first purchased.Ĭrops are bought for 1 haybale, but sold for 2 haybales – allowing you to make a profit. You may hold up to 2 of the same crop on a marked space. These can be fruit and /or vegetables as long as you have space and/or are already renting an allotment. ‘Village Fair’ – you can choose to buy 2 crops. If they answer incorrectly there is no penalty and the card is returned to the bottom of the pack. If they answer correctly, they win 1 haybale from the ‘Green Bank’. ‘Natural Selection’ – take the top card and ask the question of any player of your choice. Note: If you are offered fruit or vegetables that must be placed in an allotment, but if you have not yet rented an allotment, you cannot accept it. ‘Green Fingers’ – take the top card from the pack, follow the instructions and return the card to the bottom of the pack.
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