![]() You’ll find plenty of export presets from which to select when using Media Encoder, including presets for Youtube and many other social media platforms. Render out a simple video file through Adobe Media Encoder. Once you’re finished with the animation recording, you have several export options. Fine tune your animation by recording one behavior at a time. Record any of these options individually or together. In the Track Item Behaviors panel, you have a number of attributes which you can record live, including dragger handles, face, eye gaze, keyboard triggers, lip sync, and transform options. Record in slow motion to give yourself time to practice and perfect your movements. ![]() You can quickly calibrate your webcam with the Set Rest Pose command. Record behaviors live with a simple webcam and a microphone. ![]() What makes Adobe Character Animator such an interesting program is the fact that it’s performance based it doesn’t require keyframing to bring your animation to life. Finally, add “bones” with the Stick tool, and now the puppet is ready for animation!Ī character can mimic your own motions with the help of a webcam. This will allow you to move the hands with your mouse or touchpad. If you want to move the arms, add a draggable handle to the each hand. Make the animation more realistic by fixing the character's feet to the floor with the Pin tool. Staple limbs to the torso so they follow along with movements. First, change the center of gravity by moving the origin point to your puppet’s belly button. This process includes a number of different steps, all of which help your character become animation ready. Once inside Character Animator, use the tools provided to put your puppet together. These positions can once again be assigned to keyboard triggers for quick access during animation. Just as we did with eyebrows and mouth positions, it’s important to create several hand configurations, including thumbs up, thumbs down, hand open, hand closed, and any other orientation you might want. Layer order is important since you want an arm and a leg to be behind the torso, while the others are in front. Create arms, hands, legs, feet, and a torso in your original Photoshop/Illustrator file, and then group the attributes accordingly. Create a bodyĬreate a body just as you created the head and face elements. For instance, if you make any changes to your character in Photoshop/Illustrator, the file will update immediately in your Character Animator project. ![]() As usual, a great feature of working in Adobe programs is the ability to work with several applications at once. Further control the movement of each element with sensitivity adjustments, keyboard triggers, and cycle layers. Once imported into Character Animator, you can tag all of your attributes, letting the program know which layer corresponds with which attribute. Use grouping to keep all of your attributes organized. The basic structure of your character in Photoshop/Illustrator is very important and will give you complete control over your character. ![]()
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